nightyorb: (ᴅᴇsᴛɪɴᴀᴛɪᴏɴ ᴍᴜʀᴅᴇʀ)
Riz Gukgak ([personal profile] nightyorb) wrote 2021-10-10 08:36 pm (UTC)

PI the YUNGOOS


CHARACTERISTICS
NAME: PI
SPECIES: Yungoos ♂
HEIGHT: 1'04" / 0.4m
WEIGHT: 13.2 lbs / 6kg
EGG GROUP: Field
TYPE: Normal
LEVEL: 100
OTHER: Wears little flat cap
UPDATED: 27/03/2022


HISTORY
FIRST ENCOUNTER: New Bark Town, 11/10/21 (lvl 5)
EVOLVED:
REACHED LEVEL 100: Ecruteak City, 24/03/2022


COMMENTARY
Although it will eat anything, it prefers fresh living things, so it marches down streets in search of prey.


Highly energetic and eager to help/please; imprinted on Riz hard and fast and has been imitating him ever since.

In Paldea, Riz discovered that PI's Tera type is Normal



BATTLE INFORMATION

Strongjaw; ability
Increases the power of the Pokémon's biting moves by 50%.


Tackle; Normal; (Phys) STAB
Charges the target with a full-body tackle.
Leer; Normal; (Stat)
Reduces the foe's Defense.
Pursuit; Dark; (Phys)
An attack move that inflicts double damage if used on a target that is switching out of battle.
Sand-attack; Ground; (Stat)
An attack in which sand is used to blind the target and reduce its attack accuracy.
Odor Sleuth; Normal; (Stat)
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Bide; Normal; (Phys)
Endures attack for 2 turns to retaliate double.
Bite; Dark; (Phys)
The target is bitten with viciously sharp fangs. It may make the target flinch.
Mud-Slap; Ground; (Phys)
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Super Fang; Normal; (Phys)
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Take down; Normal; (Phys) STAB
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Scary face; Normal; (Stat)
The user frightens the target with a scary face to harshly reduce its Speed stat.
Crunch; Dark; (Phys)
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Hyper Fang; Normal; (Phys) STAB
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Yawn; Normal; (Stat)
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Trash; Normal; (Phys) STAB
The user rampages and attacks for two to three turns. The user then becomes confused.
Rest; Psychic; (Stat)
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Endeavour; Normal; (Phys) Tutored
An attack move that cuts down the target's HP to equal the user's HP.
Payback; Dark; (Phys) TM
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Thief; Dark; (Phys) TM
An attack that may take the foe's held item if the user isn't holding one.
Stomping Tantrum; Ground; (Phys) Tutor
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Taunt; Dark; (Stat) TM
The target is taunted into a rage that allows it to use only attack moves for three turns.





Code by [community profile] bannertech.

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