nightyorb: (ᴀɴᴅ ᴛʜᴇɴ ᴛʜᴇʀᴇ ᴡᴇʀᴇ ɴᴏɴᴇ)
Riz Gukgak ([personal profile] nightyorb) wrote 2022-11-27 03:08 am (UTC)

PUK the KECLEON


CHARACTERISTICS
NAME: Puk
SPECIES: Kecleon ♂
HEIGHT: 3'03" / 1.0 m
WEIGHT: 48.5 lbs. / 22.0 kg
EGG GROUP: Field
TYPE: Normal
LEVEL: 100
OTHER: Hidden Ability
UPDATED: 09/05/2024


HISTORY
FIRST ENCOUNTER: Goldenrod City, 11/2022 (lvl 1)
REACHED LEVEL 100: Saffron City, 21/09/2023


COMMENTARY
Kecleon alters its body coloration to blend in with its surroundings, allowing it to sneak up on its prey unnoticed. Then it lashes out with its long, stretchy tongue to instantly ensnare the unsuspecting target.

Rather shy and spends most of its time invisible. Thankfully, Riz got a good eye, so he's able to spot him most of the time anyway. They've started treating it like a game.

Riz traded a shiny Litleo against this HA Kecleon, bred by Falco. He wanted a HA Kecleon after seeing Riku use a pokemon with the same hidden ability during the battle tournament.

In Paldea, Riz discovered that Puk's Tera type is Normal



BATTLE INFORMATION

Protean; ability
Changes the Pokémon's type to the type of the move it's about to use.


Thief; Dark; (Phys) STAB
A Dark-type attack. The attacking Pokémon may steal an item held by the target.
Astonish; Ghost; (Phys) STAB
An attack that may shock the target into flinching.
Tail Whip; Normal; (Stat)
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Scratch; Normal; (Phys) STAB
Hard, pointed, and sharp claws rake the target to inflict damage.
Lick; Ghost; (Phys) STAB
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Trick Room; Psychic; (Stat) TM
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Rock Smash; Fighting; (Phys) STAB HM
The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
Strength; Normal; (Phys) STAB HM
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
Attract; Normal; (Stat) TM
Makes it tough for the opposite gender to attack a target.
Shadow Ball; Ghost; (Spec) STAB TM
The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.
Bind; Normal; (Phys) STAB
Binds and squeezes the target for 2 to 5 turns.
Shadow Sneak; Ghost; (Phys) STAB
The user extends its shadow and attacks the target from behind. This move always goes first.
Feint; Normal; (Phys) STAB
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
Fury Swipes; Normal; (Phys) STAB
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Disable; Normal; (Stat)
For a few turns, it prevents the foe from using the move it last used.
Psybeam; Psychic; (Spec) STAB
The target is attacked with a peculiar ray. This may also leave the target confused.
Ancient Power; Rock; (Spec) STAB
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Slash; Normal; (Phys) STAB
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Detect; Fighting; (Stat)
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Shadow Claw; Ghost; (Phys) STAB
The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Screech; Normal; (Stat)
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Substitute; Normal; (Stat)
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sucker Punch; Dark; (Phys) STAB
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Foul Play; Dark; (Phys) STAB
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Snore; Normal; (Spec) STAB Tutor
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Ice Punch; Ice; (Phys) STAB Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Grass Knot; Grass; (Spec) STAB TM
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Fire Punch; Fire; (Phys) STAB Tutor
The foe is punched with a fiery fist. It may leave the target with a burn.
Aqua Tail; Water; (Phys) STAB Tutor
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Thunder; Electric; (Spec) STAB TM
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Rock Slide; Rock; (Phys) STAB TM
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Fire Blast; Fire; (Spec) STAB TM
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Water Pulse; Water; (Spec) STAB TM
The user attacks the target with a pulsing blast of water. This may also confuse the target.




Code by [community profile] bannertech.

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